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Centileo takes GPU Vram at C4D startup, When I start Cinema 4D CentiLeo uses 3GB of Vram off the GPUs
 
I have 24GB GPUs in my system.
When I start C4D with CentiLeo installed, it takes around 3 GB of Vram from the system at the start in C4D.
This is without it being activated as renderer!

I would opt for a mechanism that activates CentiLeo only if you have chosen it as a render engine. Or right before rendering.

Reason:
If I want to render with Redshift or Octane (or any other Vram hungry renderer / application) I have around 3GB Vram less at my disposal.
I understand that CentiLeo might need that amount of Vram to run properly. But I t should not take it at the application startup. Only when it´s clear that the user is really using it!

Thank you very much in advance for considering!

PC Specs if needed:
Windows 11 64bit Built 22621
Motherboard: ASUS WS X299 SAGE 10G
Processor: i7 10980XE, 18 Cores - 36 Threads, 3.0 GHz
Ram: 128 GB DDR4 3200 MHz CL18
Graphics: 1 X Nvidia RTX 4090, 3 X Nvidia RTX 3090 (Reference Design / Founders Edition)
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